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New research shows increasing professionalism in eSports

New research shows increasing professionalism in eSports
November 16, 2018

A unique insight into the eSports industry has found the perception of a lawless, ‘anything goes’ mentality undersells an increased interconnection and professionalism taking place in this rapidly growing sector.

RMIT researcher Dr Emma Witkowski today revealed her findings at the inaugural Bombers eSports in Business Summit at Melbourne Park.

The Establishing Esports Value research study, developed in partnership between Essendon Football Club and RMIT, provides valuable insights into spectatorship and fandoms, and the state of the most prominent eSports league (OPL). It examines the key relationships between players, teams, fans, communities and platforms in the region.

Dr Witkoswski’s examination of one of Australia’s more established eSports scenes – League of Legends (Riot Games) – explores how this regional eSports ecosystem is currently situated as spectator sport, highlighting the tensions between local-global fan practices, and the issues impeding growth and sustainability for local high-performance eSports players, professional industry members and spectators alike.

Essendon Chief Commercial Officer Justin Rodski said the findings will be used to shape the Bombers eSports strategy in 2019, commenting “we believe this study is an important step towards establishing relevance and authenticity in the eSports industry.

“Bombers eSports has made a serious and concerted effort to drive the growth, professionalisation and commercialisation of eSports in Australia. This, in turn, will create an industry and ecosystem that has long-term stability and viability.

“The findings from the Establishing Esports Value research will help us to showcase the real value of getting involved in eSports for brands and other stakeholders, especially now, before the trajectory takes off.”

Dr Witkowski said Australian eSports is on a steady incline, advising “developing the sector is not an isolated task or a simple ‘fix’ through traditional sports involvement or the sudden appearance of a super-star player.

“Growth for Australian eSports will be a slow burn, not a boom, tied to multiple dynamic factors affecting development, and this allows some breathing room.”

Dr Wikowski said that some of the lingering apprehensions she found surrounding eSports cultures could be addressed sensibly during this growth period, with productive action (rather than reaction) from all stakeholders.

She added “this includes addressing questions about cultivating socially-equitable participation in this new leisure/sports sector.

“Tackling the ongoing challenges surrounding online behaviour in competitive gaming and the issues involved when networked gambling borders a youthful, online, leisure activity, will also be important.”

This new study is one of a number of research opportunities that were identified when RMIT and Essendon Football Club announced a partnership in March, founded on a desire for cross-industry collaboration and a shared commitment to the community, innovation and enterprise.

The announcement of the eSports research project follows the October launch of RMIT’s new Women’s Football Academy, which will create education and development pathways for students and elite athletes and encourage greater participation in women’s football.

Images: League of Legends (top) and RMIT researcher Dr Emma Witkowski outlines her findings at the Bombers Esports in Business Summit (below).

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